This is often necessary because the world of PD is three dimensional and you won’t always be dealing with a flat surface you will be required to roll over to the back of objects and “gracefully fall” to other platforms in order to reach all of the flowers necessary to proceed. The camera controls are mapped to both the right analog stick as well as short cuts to helpful angles on both triggers. Thankfully, doing so is a breeze thanks to simple and effective controls. I have never played a game where manipulating the camera was as important as it is here. PD encourages you to manipulate the camera in a variety of ways, giving you complete freedom to view the game world from any and every direction. Each move that you make needs to be calculated and scouted prior to your movement, because one wrong move can completely eliminate your chances of completing a stage. Other tricky tiles include ice tiles which do not allow you to stop on them, fire grates which ignite upon touch, launch pads, and many, many more. While standard tiles will allow you to pass over them as many times as you need, others will break after your first pass. It won’t be as simple as rolling from point A to point B. The game throws a variety of tiles in your path which limit what you can, or can’t, do in the various stages. Over all, PD is simple and to the point, yet somehow, strangely addicting. While it may sound simple, you will have to contend with a wide variety of traps special tiles which complicate matters as you progress as well as expanding landscapes which become larger and more complicated over time. Your goal is to roll a small sphere / ball around the various maps and stages and collect a set number of flowers (different per stage) in order to open a portal which allows you to proceed to the next level. Comparisons between Kula World and PD are actually pretty accurate, especially considering that Rudberg was involved in the Kula World project as well. Some gamers will recognize the game as being very similar to the 1998 title Kula World (aka Roll Away) for the original PlayStation. In addition to rolling, you can also jump the length of one square in order to traverse the various obstacles and traps. The premise of the game is simple: players control a small sphere which can be moved in one of the four basic directions.
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