but theres only a few vectors to give them value beyond simply putting merchants in a small area. Hidden Village/Convenience style areas have been around in MMOs for awhile…. None of those benefits are apparent if you just shove them all into a common “holding area”. Theres also the “BF Vantage Point” portal scroll from BL chests, which were an experiment in using scenery/gliding points to gauge community interest. Theres also the understated benefit of “People watching” that some of the lounge locations offer, being in visual range of popular travel paths. Trying to do all that in a single location doesn’t work in practice, as one large “lounge” doesn’t cater enough to individual taste, and lots of small ones in the same physical space is distracting. It also plays with mechanics and minigames to kill time while you’re waiting on something or someone else.īut the main point being is this low cost experimental approach, allows them to offer an extremely diverse set of locations to suit various people’s tastes. and its no bigger, and even less complicated then the Observatory. The biggest (in space cost) thus far is probably Mistlock Sanctuary…. Royal Pavilion is a tiny corner of DR, that shares a space with a whole Wintersday festival without ever getting in the way. What would the space where the Lava Lounge be used for? Compared to how much dead space exists in Ember bay, the Lava Lounge is next to nothing in terms of real estate cost. More importantly, they can be built on less resources, and built into any other map using a minuscule amount of space. a place of convenience with multiple cosmetic options is a no brainer, given the amount of high level crafting projects this game has. So if you were looking at things you can sell, but doesn’t have a direct impact on the game…. Functionally Lounges are pointless beyond their convenience, but convenience sells more then base content…. Or they could just make it part of Bloodtide Coast.īut Living story maps aren’t pay gated the same way Lounges are. The area on the screen capture I outlined in red could be a map with the blue a vapor portal to LA. I just suggested Claw Island as a full expanded map because so much that could be added to it given the area it’s in. I’m just talking about the resources put into making so many lounges could be put into doing a map instead. Or indeed how it’s a one or the other trade-off. I don’t really see how they’re related to one another. On the other hand you’re talking about adding a bunch of different events to a tiny map. On the one hand you’re talking about putting standard NPCs and objects like crafting tables into a small area of an (generally speaking) pre-existing map that you sell access to on the gem store for convenience. Saying that they’ll probably turn Claw Island into yet another lounge. I’d much rather see them do something like turn Claw Island into a full map w/pirate attacks at night and Inquest weaponized karka/pocket raptor infestations in the daytime. I went ahead and got the Mistlock one because of the low gravity space area and it allows players to return to the previous location plus the one that came with PoF which I can’t use yet but it seems to me that the others are fairly useless. I have the Captain’s Airship which helps me reach Orr via the gate below. Building one after another seems like a waste of resources for the devs.
0 Comments
Leave a Reply. |